Other ways to do it would be to apply the solidify modifier and use a vertex group to limit the particles on the top surface, or could duplicate the mesh and model that as the emitter for the particles, but hiding the emitter itself from render, which can be done in particle system properties -> render. If you want to move the mesh because the changed solidify offset, could do that by selecting all in edit mode, and then shrink/fatten (alt+S) to get it closer or away from the dough. One way to do that is to move the particle system modifier on the top, and then tell solidify modifier to switch the direction it creates the thickness on the object by changing the offset to the other side. Enabling that option would make it put the particles on all surfaces.īut you probably only want it on the top surface. Except the particle system hasn’t been told to follow those. First the mesh gets a thickness, then it gets subdivided and smoothed with subdivision, and then there’s the particle system that goes over the result from those two. I have a long way to go.The modifier stack order is from top down. I love how the well turned out so I've set myself a challenge of creating our house in a similar style. Ran through another Blender Guru tutorial for this. My first shot at rigid body physics and creating an animation. There's not much space to get a bucket out. If I were to carry on I'd probably work on the proportions. Man, those tiles were tricky! I think I'm finished with this well. I added a bit more to the frame and checked out a few object modifiers. Just a little bit today since it's Saturday. I spent some time focussing on lighting, positioning the camera and tweaking render settings to get a nice workflow. I started another beginner tutorial series with the aim to build a low poly well. Rather than sprint into new concepts, I thought it would be beneficial to practice what I've already learned, particularly memorising the hotkeys. ![]() This involves displacement and bump mapping to turn a cloud texture into 3D bumps. Now to make the bready part look less playdough-like. ![]() I had to drive down to Greggs for an iced doughnut. I created a few sprinkles at different sizes and used the hair mode to randomly generate 1000 on top of the icing. Key Lesson Learned: Don't have a YouTube video playing while rendering. I had no idea that something like this could be achieved in such a short amount of time. I'm absolutely delighted with the results. Part 1 has us following along with Andrew to learn the interface while sculpting a simple doughnut with glossy icing. The goal of the series is to learn a wide range of what Blender can do by creating a doughnut and coffee animation. Search 'Blender' on YouTube and Blender Guru's "Blender Beginner Tutorial" lands on top with millions of views. Blender is a free and open-source 3D creation suite that supports the entire 3D creation pipeline. Luckily, getting started seems to be really accessible. ![]() I watch a lot of CGI related YouTube videos, particularly from Corridor Crew and Captain Disillusion, but until now I'd never given it a go myself. I've challenged myself to spend the next 30 days learning the art of 3D graphics and rendering my own creations. 13th October 2020 By Duncan McDougall 30 days in Blender
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